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InsightsCreative DevelopmentDec 12, 20255 min read

Motion Design Without Being Annoying

Microinteractions should feel like feedback, not fireworks. Here is how we keep motion subtle and premium.

Motion Design Without Being Annoying

Motion should guide attention, not steal it.

Motion is a tool for clarity. If the motion distracts, it fails the job.

Motion should explain

Use motion to show cause and effect, or to hint at spatial relationships between elements.

  • Keep durations under 400ms
  • Avoid big easing bounces
  • Reserve large motion for transitions

Consistency matters more than cleverness

A consistent set of small motions feels more premium than a handful of flashy moments.

Key takeaways

  • Use motion to clarify, not decorate
  • Keep timing tight and predictable
  • Audit motion like any other system
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